Kaspar Manz's profile

"Zauberschloss" Game Concept

Character Design
The player plays as a young prince who found a magic throne in some forgotten corner of the castle. The throne is able to walk, and rather stubborn, too – if the player doesn't pay attention, the throne will just do what it wants on its own.
Interior / Mini Game Sketches
Is there anything better than running through the kitchen and making all available pots and lids clatter as loud as possible?
Better hurry, or those chickens will get away!
Pull the cord, and a rain of stars will fall upon you.
Follow the undulations of the dragon on the tapestry, and the books of the grand library will arrange themselves into new passages that allow you to reach hidden corners of the castle library.
All those statues of the castle have a secret … but they're helping you find it.
Joust against the knights of the castle.
Concept Sketch Process
In order to simulate the first person perspective of the game, simple blocked-out environments in Blender were created, rendered out and sketched over in Photoshop.
Colour Studies
Through exaggerated warm/cold contrasts the player should be able to "read" the game and recognise the objects s/he can interact with.
"Zauberschloss" Game Concept
Published:

"Zauberschloss" Game Concept

Concepts done for the Zurich University of Arts ZHdK. This serious game aimed at children uses Lokomat, a driven gait orthosis, as its primary in Read More

Published: